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I have argued that shaping a kill web is, in part, about understanding the evolving nature of payloads within a sensor-shooter offensive-defensive enterprise. With the very real computer revolution moving with light speed into the 21st Century there is now a fourth design dynamic at work —the man-machine interface. Three-dimensional sensing and being able to distribute information to other warfighters, airborne and on the ground or at sea, the relationship of the individual pilot to knowledge of the bigger air battle is truly revolutionary. This is brand new and will provide a foundation for further developments in the payload-utility domain….. Payload utility can be a driver for understanding the future development of combat systems. To understand Pu with full honor to John Boyd, it can be noted that...